Zephyr
v1.11.10
July 22, 2026
This release contains several major bug fixes as well as multiple under-the-hood improvements.
New Features
New Controller Support
Added support for the Futaba T6K and WSC-1 USB adapter
Improvements
Updated performance specs of and removed camera zoom from the Brinc Lemur 2 to bring it more in line with its real-world counterpart
Enabled banking for the flight physics for the Brinc Lemur 2
Optimized 3D models in several scenes to improve sim performance
Updated objective text in modules in the Beach scenario for clarity
Updated the code for rotation and target objectives for better measurement and control
Tweaked thermal imaging visuals to bring down the intensity of image "ghosting"
Thermal imaging pass on additional objects throughout the sim
Adjusted placement and density of foliage in the SAR Mountain scenario
Removed camera zoom from Bring Lemur 2
Updated objective number text to better fit in the objective list
Removed deprecated mobile controller functionality from the sim
Bug Fixes
Fixed an issue where the simulator would be set to an unsupported resolution by default
Fixed an issue where audio settings set in the Main Menu were not respected in most scenarios
Fixed an issue causing certain drones to explode on spawn in some scenarios
Fixed an issue with some drones wobbling on spawn in the Warehouse scenario
Fixed an issue impacting some capture targets in the Beach scenario
Fixed a text display issue in the Thermal View Select dropdown menu
Fixed an issue where certain capture targets in SAR Fundamentals were not highlighting
Fixed an issue where certain capture targets in SAR Fundamentals were not capturing
Fixed an issue where some objective UI elements would not clear after completion in SAR Fundamentals
Known Issues
If your previously saved resolution is not compatible with Zephyr after this fix, your Zephyr may launch in Windowed mode. You can change it to your desired mode and supported resolution by navigating in Zephyr to Main Menu > Settings.
Graphical issue impacting certain textures in the Yard scenario
Audio chatter does not respect the master audio slider in certain scenarios
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